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DISC 1

Disc 1 commentary on track8- track16

Evening! I am Yagi, a event planner of “THE LAST REMNANT”.
How is everyone today? It has just been getting colder and colder as the day goes by!
Please watch out for catching cold, everyone.

“THE LAST REMNANT” has just been released yesterday. How are you finding “THE LAST REMNANT”, everyone?
You might find the first 2-3hours a little slow as the game’s a little easy, but it gets interesting once you can form Unions..
But you would be finding the game rather interesting when the player begins to enable to form Union, which is to organize the formations for the battle.
When you play the game from the beginning, please be ware of being patient without giving up the game. LOL

An apologies for such a long introduction for today. This is the 2nd commentary session!


■8. Truths Revealed

■9. All For Her

【Mr. Yagi comments;】
The event is where Rush meet Emma for the first time in the game.

The theme of the track is for “Capturing the first moment of meeting someone who came from unidentified place or time”. The purpose for the event itself went exactly according to the plan, but I still think that the expression of Emma`s face seems very scary to me. LOL

【Mr. Sekito comments;】
Rush himself is not really being himself as to not knowing the situation that he is in the event, so as Emma is being extremely cautious about Rush in the event. I was really surprised that the expression of Rush`s face was so brilliant that I could read his feelings of brotherhood towards Irena in the event, Even though the event was produced by events that triggered in real-time.

■10. Home

11. Gathering Clouds

【Mr. Yagi comments;】
The event changes dramatically from ordinary peaceful day to an intense moment.
The track is very worth listening to feel the changes during the two counter parts of the track. In Addition, when I gave my briefing to Mr. Sekito about the track “Home”,
I originally set the theme called “a daytime in winter” which I thought the theme was too vague for him to write the music. But I, again, was so impressed by the fact that Mr. Sekito brought music to us with almost finished version of the track “Home”.

【Mr. Sekito comments;】
My impression for the event came from an innocent conversation of Rush and Irena, showing the bond of brotherhood.
The 1st half of the track has a feeling of bright and warm in the track. On the other hand, 2nd half of the track is more emphasized on dark, and fearful feeling that suggests the awaiting incidents that will occur on Rush and Irena later in the game.

■12. Into the Depths (Music: Yamanaka)

【Yamanaka comments;】
When I recall my memory without mistaking it, this track was the first track to compose for “THE LAST REMNANT”. I remember while the game was in the beginning of development, Mr. Sekito told me in sudden that “Yamanaka-kun, you should compose for a dungeon part of the music, already!” The interesting point on this track I think is that I chose the synthesized piano sound for percussion part to get more intriguing sound. The part ended up with metal-like harmonic sounding which I like very much.


■13. Flamedrop

【Mr. Sekito comments;】
The track is for a dungeon part of the game when it goes into the battle mode.
This track has no electric guitar part, which is a rare for this sound track. I wrote the track to be the comparison with the existing tracks of a field part of the game. I tried with the idea for the track that has very subtle but intensive feeling.
The length between intro to the main melody was set to run quite long period of time.
I recommend you to listen to the whole length of the track for intro-to-melody structure should sound quite satisfying in the battle field.


■14. Struggle Eternal

【Mr. Sekito comments;】
This track is for the music for boss battles. It might come across as a little subtle at first with the way of the approach of low frequency of the guitar riff in the track.
I used an instrumentation of hard-rock, symphonic section and acoustic guitar solo for emphasizing darker taste in the track. The track has its own interesting groove despite that the actual tempo is not so fast going.
My favourite part on this track is that the combination of muted guitar riff and intriguing guitar chord voicing.


■15. Sliver of Hope

【Mr. Sekito comments;】
The track is also for the battle mode, especially when the player fights against uneven battle or when the battle goes in crisis. This track automatically switches from normal battle mode to crisis mode, depending on how well the battle is concerned from the players` point of view (it is called Moral-gauge). The initial idea actually came from the director of Mr. Takai himself in the beginning of developing this game. The idea is very simple as it is, so that I thought “what a good idea! “ at fast. The idea took place in the next level when I actually saw what It meant in the battle field in the game. My reaction towards this idea suddenly changed to “what a brilliantly fantastic idea!


■16. The Young Marquis

【Mr. Yagi comments;】
Here on this event, my brief for the music was that in particular, the music needed to have an expression of bravery of David the Marquis of Athlum. This track is one of my favourite tracks that reflect the bravery of David in the music well thoughtfully.

【Mr. Sekito comments;】
David stands somewhere around the entrance of the cave that Rush and Emma had fallen in the previous event. I wanted the player to feel questionable of the situation at first when the event starts. On the track, I composed not-obvious melody for the intro, then after the appearance of David the Marquis of Athlum, I deliberately composed very strong melody for the timing of his appearance.
This is a music cue for making impression that nobody can miss. LOL
I chose the glocken spiel for outro of the track as the event scene introduces the talisman of Rush on close up for the ending of the event. This scene is one of my favourite scene that I nerve wracking followed the next move of Rush in the story, at the same time, I am hoping that he would grow up strongly as the game story follows.