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DISC 3

Disc3 track4-track7 commentary

Good evening!

I have a technique that when I can get rid of boiled water to sink when I eat instant cup fried Chinese noodle. I pour boiled water so well that the sink does not go “bowink!”, because of the temperature difference between the sink and the water. I use my technique every time when I eat cup chow-mein! Whee!

Anyway, we will start from the commentary of the 4th track of Disc3 tonight.
I hope you enjoy the commentary.


■4.Hermeien's Ultimatum

■5.Accepting the Challenge

【Mr. Yagi comments;】
The event itself has a huge comparison with the 1st half of the event, being horribly bright, and the 2nd half of the event, being incredibly dark. I do not see it as a one whole event. LOL
The brief for this event is e word “Insanity”. The theme for this event shares the same theme as the track “Assembling the Puzzle”. This event particularly has its own madness and horrific mood in the event. In the 2nd half of the event, the event describes Hermeien`s madness rather well. It is so dark, indeed.

【Mr. Sekito comments;】
The character of Hermeien has become stronger and scarier than the past events. I think this event really reflect the difference of the characteristic of Hermeien very well as you can see.
The 2nd half of the event, I emphasized the darker mood in the music to capture a life and death battle between Hermeien character and the Lord Ghor who used to be a partner of Hermeien in the past.

■6.Press to Victory

【Mr. Sekito comments;】
The track used to be called ”The battle for “Seven”” among our development team.
This track is introduced in the game only when the player fights against “Seven” characters in the game.
I chose very effective approach to compose the music by using unison on the guitar tapping part and Arpeggio bass part during intro.
It works really great with the event especially when the camera panning on the beginning of the event. I think that the player would love each character of “Seven” who have an individual unique strength for each character.

■7.Turn the Tide

【Mr. Sekito comments;】
This track is triggered when the player has an advantage with the moral gauge during their battle.
The track has up-tempo; hard rock style in its basis, the track also has a symphonic orchestral style as well in the track. I added Ducker Delay effect on the melody, which is played by the guitar part. I love guitar effect like that on my guitar part. LOL
The track runs very smoothly with the guitar riff after the 1st half of the track.