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DISC 3

Disc3 22nd track-27tht track commentary

Good evening!
From 20th Nov, the release date of “THE LAST REMNANT”, simultaneously we started this blog with the limited period of 4 weeks. We had sustained updating almost everyday for this blog, and today is the final day for this blog.
During 4 weeks period, we have had 2-30,000 hits of viewing for this blog.
I appreciate all of you who have been reading this blog, and I feel grateful for having a success on this blog. I would like to thank all of you.

Well, we would like to finish this glorious final day for this blog with the interview from the executive producer of “THE LAST REMNANT”, Mr., Kawazu!
He was kindly enough to give us an opportunity for our interview with him.

Thank you

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Good evening, this is Kawazu.
It has been almost a month since the release for the game “THE LAST REMNANT”.
Has everyone understand the meaning of the word “THE LAST REMNANT”?
In fact, the title “THE LAST REMNANT” is fully related to the scenario of the game which I think is an unusual for the game title for the recent SQUARE-ENIX games.

I have also been enjoying playing “THE LAST REMNANT” as we speak. My plan is to play the game with no attendance on unnecessary “quest” playing, and no relying on infantry of Athlum.   
But I have to admit that my plan was reckless and I am now overwhelmed by the power of the army of conqueror.

I am impressed with such an enormous amount of tracks on the soundtrack.
I wonder if I can actually hear all the tracks from the soundtrack during the game play…
As I listen to the music on the soundtrack, it really brings out awful memories from the game play. The memories that when I went into the battle, thinking that I was fighting against just a small fish. But during the battle, the music was somehow different from normal battle. As I was thinking that “there is something wrong here!?”, the next thing I saw on the screen was that the word “Terminated” ,then soon after the word ”game over”, and a few minutes later, I ended up watching the game title screen for over and over again …Let us forget the past like that.

While the game was under development, I was playing the minimum volume for sound.
I could not appreciate stunning sound production that our sound department has created for the game. Now as I am playing the finished product of the game, I enjoy the game with the maximum volume for the sound!
Both battle and event scene is 3 times better and more enjoyable with this great music.
I am thinking to enjoy the soundtrack while I am driving a car.
I hope that everyone would enjoy and have a great fun by listening the soundtrack!

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Well, the final day for our commentary session begins with 22nd track of Disc 3.

Let us begin!


■22.Nisus

【Mr. Yagi comments;】
Each phrase of the music create very lyrical mood in the event. The player would appreciate the scenario that describes the beginning of the time and end of the time in the world of “THE LAST REMNANT”. I would recommend for you to see the world view of “THE LAST REMNANT” through listening to this particular underscore.

■23.Schismogenesis

【Mr. Yagi comments;】
The music progresses from very subtle movement to stormy, furious movement in the music. The music captures the anger, agony, and compassion and some kind of generosity feeling of the characters. You would feel despair of the future when you come across with this event.

■24.The Final Sacrifice

【Mr. Yagi comments;】
I would rather not to comment of this piece, as I might spoil the meaning of this event.
I highly recommend the player to think and see through the event what the characters sacrifices themselves for, what are the consequences for their act, and what is the cause and effect from their act.

■25.Journey's End

【Mr. Yagi comments;】
I think nobody could decide whether each character`s act is a judicious or foolish.
Yet, I think that sometimes characters need to face the consequences and take some responsibility in some situations.
I, as lead event planner of “THE LAST REMNANT”, would feel extremely lucky if the player could feel and consider the importance and sacrifices that they made by seeing each character in the event.

■26.Finale

【Mr. Sekito comments;】
For this composition, I composed several variations of themes for each character, written as medley, by following the progression of the scenario of “THE LAST REMNANT”.
You might be able to recapture the memories of your own adventure in the game by listening to this medley. I would love the player to enjoy the moment of your achievement during the game play by listening to this medley.

■27.Overture: TGS 2007 Mix

【Mr. Sekito comments;】
This music was written when we produced the promotion movie for Tokyo Game Show in 2007. I am personally very happy with the outcome of the perfect production and its coolness.
What is THE REMNANT? What the future of the character “The conqueror”, “Rush”, “David”, and “Irina” awaits?
I really hope that the player would enjoy playing the game and find those answers.