DISC 2
Disc2 track29- track32 commentary!
Good evening, This is Yamanaka.
It is a day before the release date for the soundtrack!
For this special day, we have a great guest for our interview.
The guest is Mr. Naora, the art director/ art producer of “THE LAST REMNANT”!
He was kind enough to have us for our interview tonight despite of his busy schedule.
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Good evening, This is Naora, everyone.
I just feel bad for everyone that I have given the sample of the soundtrack before its release.
As I have been listening to the soundtrack while at work, I just find it difficult to concentrate on my work as I am listening to the soundtrack…
My “moral gauge” is always at the top notch while I listen to the soundtrack.
Also, when I listen to the soundtrack, the music does not only get all my attention.
The music really brings out all my memory of the time that we had during the game development.
While the production for promotion video was under development,
I had mistaken the music, which is supposed to be the theme of David Nassau, as the theme for “THE LAST REMNANT” when I first heard the music.
I suggested Mr. Sekito, saying,
“If it is possible, would the theme of David Nassau be changed to the theme for “THE LAST REMNANT”??
Mr. Sekito replied,
“OK, but the music was meant to be the theme for David Nassau…”
I suggested again, to Mr. Sekito, saying,
“Yeah, but the music captures the characteristic of the “THE LAST REMNANT” brilliantly.
And it also intensifies the emotion in the game.”
Mr. Sekito replied,
“Absolutely! But the music was really meant to be the theme for David Nassau, though”
We used to have the conversation just like above for 3 times at the time! But in fact, we had that actual conversation 2 years ago.
Now it becomes all in the memory of good all days.
A few weeks ago, our development team had a little game-ending viewing gathering for ourselves.
I almost had tears in my eyes when I listen to the music for the ending of the game while we had a viewing gathering.
At the gathering, I could not pass my message to Mr. Sekito who could not attend the viewing for his rehearsal for the live concert.
I would like to send my message to Mr. Sekito on this blog, as I missed the opportunity last time.
“Mr. Sekito, would you still think changing the theme of David Nassau to the theme for “THE LAST REMNANT”??” LOL
Well, I would love all the game player and listener to enjoy listening to the soundtrack!
Also please have great fun playing “THE LAST REMNANT”!
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I clearly remember that particular conversation between Mr. Sekito and Mr. Naora in the beginning of the development.
Where this commentary leads to us??
Who will we be introducing for the next interviews in the next few weeks?!?
As well as we think about those matters, we will also begin with the commentary of 29th track of Disc2.
■29.Reunited at Last
【Mr. Yagi comments;】
The brief for this event is the word ”Famiy”. For the music, we had a briefing to compose a different variation of the track “Home”,
The outcome with this variation is brilliant and very impressive.
I was impressed with the fact that the event really stands out with this variation of the music.
【Mr. Sekito comments;】
The event itself has a very short length of all.
I personally feel relieved that the event shows the brotherhood of Rush and Irena in the distruction during war period.
I composed to vary the track from the theme of peaceful life Sykes family in Yullum Island.
■30.Echoing Hallways(music:Yamanaka)
【Mr. Yamanaka comments; 】
The track is from Nagapur, in the part of hallway or the foyer of Nagapur.
The track in fact includes the melody from the track “Dark Secrets”.
It is not a problem whether or not the track is using the melody from the different track.
■31.Rewriting the Rules
■32.The Second Awakening
【Mr. Yagi comments; 】
From this event on, there would be many important scenes in terms of the story in the game.
We continued to put our idea into one place by redoing demos many times.
We concentrated on covering that what are the specific feel for the music, how much should the music be involved in each scene, how we achieve to intensify the momentum with the consideration of the story in the actual event.
The number of meeting that we have had was enormous. I think the number of our meeting for this event was the biggest out of all events in the game.
I really hope that the player would have a great time on enjoying this event.
【Mr. Sekito comments;】
I did rewriting the music over and over again for this particular track.
The music cue for the breakbeat and the orchestral strings works perfectly with a huge effect from great dialog.
I introduced the main theme for the scene where Rush fight back the conqueror with full of anger.