NEWS
Thank you so much for all the messages!!!3
Hello.
Marushi Akio, a promotion staff is here.
Thank you so much for your messages!
We will also be continuing to answer all the received messages, today.
Some of you might be able to find the answer for your own massage, today!?
【Message;】
I am stunned with graphics, the game systems, and BGM for “THE LAST REMNANT”.
I am totally hooked!
I am very looking forward for the release of the soundtrack.
I will absolutely be going to the store to buy the soundtrack even if it is raining or typhoon.
And take care for your cold.
【Mr. Sekito comments; 】
Hello, Sekito is here.
Thank you for your message.
The soundtrack has a variety of style of music including the composition from Mr. Yamanaka.
The track order follows the same path with the actual game itself.
You might find satisfying if you change the order of the tracks for your own purposes.
I will try all my best to work for the future game development, I will also try not to catch a cold!
I will pass on your great message to our development team, too!
【Message; 】
I really like the track “Out of Control” the most even though there are many favourite tracks for the soundtrack.
When I first listened the track, I was amazed with great harmony on the intro.
I fell in love with the track!
I just felt great by listening to the track during my battle.
The track really is my favourite.
【Mr. Sekito comments; 】
Hi there, Sekito is here. Thanks for your message.
I fact, we have not gone far enough for the commentary of the track “Out of Control”.
Did you listen the track through the limited edition of the soundtrack that only available with Xbox 360 “THE LAST REMNANT” Premium Pack???
Incredible!
The track “Out of Control” is also my favourite track from the soundtrack.
The track has a great vibrato on the melody during the intro, hasn’t it??
The first half of the track is quite simple, but the balance between the first half and second half of the track with odd time signature is creating a great vibe in the track, I think.
【Message; 】
The question for Mr. Sekito and Mr. Yamanaka:
Do you guys have your own admirable composers, possibly who works in the game industry?
【Mr. Sekito comments; 】
Hello, Sekito is here.
Thank you for your message.
I have a huge respect on Mr. Barry Gray and Mr. Scott Bradley. To me, these composers are my God!
≪Barry Gray:≫
the music for Thunderbird, Captain Scarlet, etc. Thunderbird had its own game series, too.
≪Scott Bradley:≫
The theme for TV cartoons “Tom&Jerry” etc I m not too sure but Tom&Jerry might have a game series, too.
Unfortunately, those composers have already passed away. They used to be my admiration in my childhood.
In Recent years, I really love Mr. Danny Elfman.
≪Danny Elfman:≫
The music for the film “Spiderman”, Fable, Fable2 on Xbox360 etc
【Mr. Yamanaka comments; 】
Hi, Yamanaka is here.
Thank you for the question.
I love Brian Eno for my admiration.
He is a pioneer of Ambient music, I am sure everyone would recognize the sound of Starting Sound jingle for Windows 95.
Brian Eno is also famous for creating Generative Music theory, which means that music generated by a system component. He composes music through his theory.
He has recently composed music by using his own theory for some game project.
【Message;】
All the track really rocks! It sounds very cool!
But I have noticed the sound of “Line6 ” and “dfh” on the guitar and drums.
How do you approach your composition? Do you start from each part?
【Mr. Sekito comments; 】
Hello, Sekito is here.
Thank you very much for your message and question!
For the question about the guitar part, we used several amp simulators both Analog and Digital. We did not actually use Line6 for the guitar part for the production.
We usually use the actual recording of the guitar that is recorded on microphones.
Then we produce the guitar part with both individual recording and post mixed recording.
Mr. Yamanaka will be answering the question for the production of the rhythm track instead of me.
First of all, before composing music, I check the game system for a starter.
Having had a few ideas for the music, I start with fixing the tempo of the music.
And then, after fixing the tempo I move on to the process of chord sequencing and melody simultaneously. After that, I tend to add the instrument parts following the order of the instruments that have the lowest frequency range to the higher frequency range.
【Mr. Yamanaka comments; 】
Hi there, Yamanaka is here.
For the question about the production of rhythm part, we produce with the mixture of the rhythmic sound samples and recordings, not including the use of “dfh” for the rhythm.
【Marushi Akio comments; 】
The previous message contained quite a few special term for the music production,
I will add a few explanations here…
According to my data…
Line6 is a manufacturer that manufactures a product of the digital modeling amp simulator called “Pod”. Line6 is famous for the product of “Pod” from both pro and amateur musicians.
dfh is a sound files for rhythm track making. It is produced by Toontrack e.g. dfh superior.
I did not know that, I should be making memos for myself then.
I feel very happy to have such a many encouraging messages from everyone.
On the website of “Square-Enix MEMBERS” –“THE LAST REMNANT” page, we are waiting your messages continuously!
Some of the answers for received messages might just well be yours?!